This is a Dragon that I modeled, rigged, and animated for the shot that is on the home page. One of the things that I was thinking of when I was creating the geometry for this model was to build it so that most of the UVs would be neatly mapped before I even start to unwrap it. That way I can save time when I do the unwrap, which I haven't done yet, so I currently have a procedural texture on it. From the start of making the model to this draft of the animation took about 2.5 weeks, which also includes some compositing in after effects.
I created this turtle animation in 3 days, which included modeling, texturing with procedural textures, rigging, skinning, animating, lighting, rendering, and some post work. The scene is one that I saw one evening when I jumped into the water at the bay at Honounou, Kona at around sunset. Ihad my camara with me and took some nice photos, one of the photos that I got that evening I made into monoprint like ceramic tiles using a combination of stenciling and hand painting.
In 2007 my mom went to china and brought back alot of pictures. this scene with the anchient rock forest and pagoda are inspired from some of her photos.
OOOH, a computer generated computer! This excercise was my first experience with UV unwraping. I made it for a class on game art and uv unwrapping that I took at SFSU taught by Daniel Burwen.
What I did was make a low poly model of my pc and unwrapped it. Then using Photoshop made a color skin for it, and re-applied the skin in Maya.