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Dragon | Turtle | Cow | Chicken | Flower Cat | Fairy | Dragonfly | Pagoda | Kitchen | Fruit | Computer

This is a Dragon that I modeled, rigged, and animated for the shot that is on the home page. One of the things that I was thinking of when I was creating the geometry for this model was to build it so that most of the UVs would be neatly mapped before I even start to unwrap it. That way I can save time when I do the unwrap, which I haven't done yet, so I currently have a procedural texture on it. From the start of making the model to this draft of the animation took about 2.5 weeks, which also includes some compositing in after effects.
I created this turtle animation in 3 days, which included modeling, texturing with procedural textures, rigging, skinning, animating, lighting, rendering, and some post work.
This cow was a big adventure in skinning and UV unwrap.




actually I modeled all of the geometry in this shot and did the lighting, but spent alot of time on getting the peach fuzz just right.


in 2007 my mom went to china and brought back alot of pictures. I used some of her pictures for textures in this scene after photoshoping them a bit.
OOOH, a computer generated computer! This excercise was my first experience with UV unwraping, it is actually quite fun once you get the hang of it. Imagine taking a real 3d Origami crane and trying to unfold it in a 2d world. Then, drawing eyes and feathers for wings and other details, and refolding it to look like a crane again. That is sort of what unwrap is like. What I did was make a low poly model of my pc and unwrapped it. Then using Photoshop made a color skin for it, and re-applied the skin in Maya.

