Maya

Models

Dragon | Turtle | Cow | Chicken | Flower Cat | Fairy | Dragonfly | Pagoda | Kitchen | Fruit | Computer

Dynamics

Rigging

Lighting

UV Unwrap

 

Dragon

 

side dragon

 

This is a Dragon that I modeled, rigged, and animated for the shot that is on the home page. One of the things that I was thinking of when I was creating the geometry for this model was to build it so that most of the UVs would be neatly mapped before I even start to unwrap it. That way I can save time when I do the unwrap, which I haven't done yet, so I currently have a procedural texture on it. From the start of making the model to this draft of the animation took about 2.5 weeks, which also includes some compositing in after effects.

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3 day Turtle

I created this turtle animation in 3 days, which included modeling, texturing with procedural textures, rigging, skinning, animating, lighting, rendering, and some post work.

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Cow Poly

 

This cow was a big adventure in skinning and UV unwrap.

cow

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Chicken

frick

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Fairy

fairy

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Flower Cat

 

Flower

 

Flower cat

Puck

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Dragon Fly

 

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Fruit

 

actually I modeled all of the geometry in this shot and did the lighting, but spent alot of time on getting the peach fuzz just right.

peach

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Kitchen

wireKitchen

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Pagoda

 

in 2007 my mom went to china and brought back alot of pictures. I used some of her pictures for textures in this scene after photoshoping them a bit.

 

 

pagoda

 

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Computer

OOOH, a computer generated computer! This excercise was my first experience with UV unwraping, it is actually quite fun once you get the hang of it. Imagine taking a real 3d Origami crane and trying to unfold it in a 2d world. Then, drawing eyes and feathers for wings and other details, and refolding it to look like a crane again. That is sort of what unwrap is like. What I did was make a low poly model of my pc and unwrapped it. Then using Photoshop made a color skin for it, and re-applied the skin in Maya.

unwrap1unwrap2 unwrap

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